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Contest

Cube2Cash
Hello everyone,

The Houston Cubing Association is starting a new Cube2Cash program, in which donated cubes are given away to cubers (just like you) and all the collected money will be given to the
Ronald Mcdonald House Houston The cubes that are being given away are 4 Type A I cubes, generously donated by the Haiyan Zhuang, current World Record holder of the 3x3 Blindfold solve and the webmaster of http://www.cubehaiyan.com

How the Contest works:


There are 4 cubes that are going to be given away in the contest. That means that you have 4 chances to win a Type A I cube (
1st 10 people only, everyone else gets 2). Each entry is only $2. You can pay by cash or by PayPal. If you want to pay by cash, please PM or email me, and I will give you my home address. Mail the money to my address, and PM or email me with your name, amount sent, address, and email. If you choose to pay by PayPal, send the payment via PayPal and PM or email me your name, your email, and the amount sent. The PayPal address is hcainfo@sbcglobal.net. PayPal users: In the statement, mention that this is a charity event organized by the Houston Cubing Association. After receiving your payment by either cash or PayPal, I will assign you a specific number and inform you that I have received your payment. PayPal users: if you do not receive a confirmation email/ PM in 48 to 72 hours, I probably did not receive your payment and your entry will not be counted (for mail payments it may take some time for the mail to get to me, so it could be 2 or more weeks depending on where you live). Please PM or email me again asking me if I got your payment if enough time has elapsed ( Paypal: 48 to 72 hours and Mail: 2 or more weeks depending on where you live).

After the contest is over ( The date set right now is
July 6th), I will film the drawing of the winners and put it on my YouTube Channel. I will use my calculator to generate random numbers and will choose the 8th number generated as the winner. I will do this 4 times to get all the winning numbers. Please note that if you win one cube, you cannot win another one.

Have fun and thanks for your support!


-Aditya Dargan, Founder and President of the Houston Cubing Association


P.S. My email is aditya(at)cubegeek(dot)net if you prefer to email me rather than using PM on the forum. Thank you, Mr. Haiyan Zhaung for donating the cubes.

Notation

 
I will be using the WCA regulations notation on this website






12a) Notation for Rubik's Cube and similar puzzles:
Face Moves:
    • * 12a1) Clockwise, 90 degrees: F (front face), B (back face), R (right face), L (left face), U (upper face), D (bottom face).
    • * 12a2) Counter clockwise, 90 degrees: F', B', R', L', U', D' (see 12a1).
    • * 12a3) Clockwise, 180 degrees: F2, B2, R2, L2, U2, D2 (see 12a1).
    • * 12a4) Counter clockwise, 180 degrees: F'2, B'2, R'2, L'2, U'2, D'2 (see 12a1).
Double Outer Slice Moves (outer slice plus adjacent inner slice):
    • * 12a5) Clockwise, 90 degrees: Fw, Bw, Rw, Lw, Uw, Dw. (see 12a1).
       
    • * 12a6) Counter clockwise, 90 degrees: Fw', Bw', Rw', Lw', Uw', Dw' (see 12a5).
       
    • * 12a7) Clockwise, 180 degrees: Fw2, Bw2, Rw2, Lw2, Uw2, Dw2 (see 12a5).
       
    • * 12a8) Counter clockwise, 180 degrees: Fw'2, Bw'2, Rw'2, Lw'2, Uw'2, Dw'2 (see 12a5).
       
Middle Slice Moves (middle slice of puzzles with odd number of slices, middle two slices of puzzles with even number of slices):
    • * 12a13) Clockwise, 90 degrees: M (same direction as L), S (same direction as F), E (same direction as D). (see 12a1).
       
    • * 12a14) Counter clockwise, 90 degrees: M', S', E' (see 12a13).
       
    • * 12a15) Clockwise, 180 degrees: M2, S2, E2 (see 12a13).
       
    • * 12a16) Counter clockwise, 180 degrees: M'2, S'2, E'2 (see 12a13).
       
12b) Rotations for all cube shaped puzzles:
    • * 12b1) Clockwise, 90 degrees: [f] or z, [b] or z', [r] or x, [l] or x', [u] or y, [d] or y'. (see 12a1).
       
    • * 12b2) Counter clockwise, 90 degrees: [f'] or z', [b'] or z, [r'] or x', [l'] or x, [u'] or y', [d'] or y (see 12b1).
       
    • * 12b3) Clockwise, 180 degrees: [f2] or z2, [b2] or z2, [r2] or x2, [l2] or x2, [u2] or y2, [d2] or y2 (see 12b1).
       
    • * 12b4) Counter clockwise, 180 degrees: [f'2] or z'2, [b'2] or z'2, [r'2] or x'2, [l'2] or x'2, [u'2] or y'2, [d'2] or y'2 (see 12b1).
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